A Cassette Beasts review that completely misses the point of Archangels
When I was searching for Cassette Beasts on Marginalia Search in hopes of finding more Cassette Beasts stuff on the independent web, I came across Boiling Steam's review of Cassette Beasts. The review is generally positive, but I disagree with most of its criticisms. One of their criticisms of the game, however, stood out to me:
Lastly, the game features some stronger bosses called the archangels - they have a very different look than your regular monsters, and they feel out of place in the game, design wise and tone-wise. When you fight them, it feels like you stepped into a horror game, very far from the pokemon-y atmosphere of the rest of the world. That may be the biggest design flaw of Cassette Beasts.
This bothers me greatly, because this goes beyond disagreement, as this argument crosses into the "completely missing the point" territory. The Archangels are intentionally designed to be weird and not looking like they belong. They are eldritch horrors, and Cassette Beasts' main story is just about the mysteries surrounding them as much as the player character's quest to return home, so being weird is literally the entire point of the Archangels!
Not to mention, perhaps the biggest mistakes for a Cassette Beasts player to make is to expect it to be just a Pokémon clone. This is why I wrote a huge essay on my Cassette Beasts shrine with more than 4,700 words to list all the reasons Cassette Beasts is much, much more than a Pokémon clone. How is Cassette Beasts having eldritch horrors that are not "Pokémon-y" a bad thing?
I intended to respond to Boiling Steam's review to argue against their criticism of the Archangels, because I cannot stand seeing such a bad argument in a review on a publication website that is meant to be taken seriously given it has also been featured on other big gaming sites and letting it go unchallenged.
Therefore, I look at Boiling Steam's contact page, and tracked down its Mastodon toot sharing its Cassette Beasts review. I replied with the following:
You said the Archangels are maybe the biggest design flaw of the game because they feel out of place, but here's the thing: that is literally the whole point of Archangels.
The Archangels are eldritch horrors, so they were intentionally designed to be weird and do not look like they fit in the rest of the world. Cassette Beasts' main story is not just about the player character's quest to return home, but also about the mysteries surrounding the Archangels, so calling Archangels being out of place a design flaw is thoroughly missing the point of the Archangels.
Not to mention, you should not expect Cassette Beasts to be just like Pokémon, since Pokémon did not invent the monster taming genre, so Archangels are great for telling and reminding players of not expecting Cassette Beasts as just a Pokémon clone.
In fact, I find the Archangels are one of the absolute best and most fascinating elements of Cassette Beasts, and them not being Pokemon-y is a good thing.
Presenting a design choice of a piece of media that seems "off" when it is literally the creator's intention is one of my least favourite things to encounter in media review and analysis, and Boiling Steam's criticism of the Archangels in Cassette Beasts is one of such textbook cases.